Dead Cells is a roguevania action platformer that will require you to master frantic 2D combat with a wide variety of weapons and skills against merciless minions and boss. Dead Cells left Early Access on August 7th 2018 and comes with: 13 Levels - Each one with its own atmosphere, foes and secrets to discover. 4 Bosses - Made by the most sadistic of the devs, raised on the salt of the testers. 90 or so weapons and skills - Spears, swords, bows, freeze blast, etc.
What is Dead Cells? Dead Cells is a roguelike, Castlevania-inspired action-platformer, allowing you to explore a sprawling, ever-changing castle assuming you’re able to fight your way past its keepers. To beat the game you’ll have to master 2D souls-like like combat with the ever present threat of permadeath looming. This is a work in progress OST for Dead Cells, that's to say there are currently 35 tracks totaling almost 2 hours and a half worth of music. As we add levels to the game and therefore new tracks, we'll add them here for free! MP3 and FLAC format available.
Dead Cells isn’t just a rogue-lite action-platformer, there’s also some Metroidvania DNA in this brutally difficult little game. Every area that you explore has one, two or three exit doors you can use. There’s a standard path, and then there’s a whole bunch of optional areas with totally new enemies — and in one particular case, all new mechanics.
You might not realize how many bonus areas there are in this game. There are a whole lot, and we’ve put together a quick guide explaining how to access each zone. You’ll need runes to access these optional areas — check the rune location guide in the link bank below for all the details. Search for a passage that uses the specific runes listed in this guide, and you’ll always find a door to one of the extra areas.
Dead Cells
More Dead Cells guides on Gameranx:
How To Access Every Area | Hidden & Optional Areas Guide
Wintransfer download free. There are 13 areas (or biomes) in Dead Cells, and each tiered area usually has a standard exit, and an optional exit leading to a special location that isn’t required. The standard exit doesn’t require any runes, while the special, secret, or optional exits almost always require one of the four rune powers.
- Prison Quarters:
- Leads To: Promenade of the Damned (Standard, No Runes)
- Leads To: Toxic Sewers (Vine Rune)
- Promenade of the Damned:
- Leads To: Ramparts (Standard, No Runes)
- Leads To: Ossuary (Teleportation Rune)
- Leads To: Prison Depths (Spider Rune)
- Toxic Sewers:
- Leads To: Ramparts (Standard, No Runes)
- Leads To: Ancient Sewers (Ram Rune)
- Ramparts:
- Leads To: Black Bridge (Standard, No Runes, Concierge Boss)
- Leads To: Insufferable Crypt (Requires 3 Boss Source Cells)
- Prison Depths:
- Leads To: Ossuary (Standard, No Runes)
Dead Cells Game
- Ancient Sewers:
- Leads To: Insufferable Crypt (Standard, No Runes, Watcher Boss)
- Ossuary:
- Leads To: Black Bridge (Standard, No Runes)
- Black Bridge: (Concierge Boss)
- Leads To: Stilt Village (Standard, No Runes)
- Leads To: Slumbering Sanctuary (Spider Rune)
- Insufferable Crypt: (Watcher Boss)
- Leads To: Slumbering Sanctuary (Standard, No Runes)
- Leads To: Graveyard (Spider Rune)
- Stilt Village:
- Leads To: Clock Tower (Standard, No Runes)
- Leads To: Forgotten Sepulcher (Teleportation Rune)
Dead Cells
- Slumbering Sanctuary:
- Leads To: Clock Tower (Standard, No Runes)
- Leads To: Forgotten Sepulcher (Standard, No Runes)
- Graveyard:
- Leads To: Forgotten Sepulcher (Standard, No Runes)
- Clock Tower:
- Leads To: Clock Room (Standard, No Runes, Time Keeper Boss)
- Forgotten Sepulcher:
- Leads To: Clock Room (Standard, No Runes, Time Keeper Boss)
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- Clock Room: (Time Keeper Boss)
- Leads To: High Peak Castle (Standard, No Runes)
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- High Peak Castle:
- Leads To: Throne Room (Standard, No Runes, Hand of the King Boss)